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StaticMutex.h

// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************

#ifndef ICEE_STATIC_MUTEX_H
#define ICEE_STATIC_MUTEX_H

#include <IceE/Config.h>
#include <IceE/Lock.h>
#include <IceE/ThreadException.h>

#if defined(_MSC_VER) && (_MSC_VER < 1300)
//
// Old versions of the Platform SDK don't have InterlockedCompareExchangePointer
//
#   ifndef InterlockedCompareExchangePointer
#      define InterlockedCompareExchangePointer(Destination, ExChange, Comperand) \
          InterlockedCompareExchange(Destination, ExChange, Comperand)
#   endif
#endif

namespace IceUtil
{

//
// Forward declaration for friend.
//
class Cond;

//
// Simple non-recursive Mutex implementation.
// These mutexes are POD types (see ISO C++ 9(4) and 8.5.1) and must be
// initialized statically using ICE_STATIC_MUTEX_INITIALIZER.
//
class StaticMutex
{
public:

    //
    // Lock & TryLock typedefs.
    //
    typedef LockT<StaticMutex> Lock;
    typedef TryLockT<StaticMutex> TryLock;

    //
    // Note that lock/tryLock & unlock in general should not be used
    // directly. Instead use Lock & TryLock.
    //
    void lock() const;

    //
    // Returns true if the lock was acquired, and false otherwise.
    //
    bool tryLock() const;

    void unlock() const;

#ifdef _WIN32
#   if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0400
    mutable CRITICAL_SECTION* _mutex;
#   else
#      error Ice-E for Windows requires fully functional critical sections
#   endif
#else
    mutable pthread_mutex_t _mutex;
#endif

#ifndef _MSC_VER
// COMPILERBUG
// VC++ considers that aggregates should not have private members ...
// even if it's just functions.
private:
#endif

    //
    // LockState and the lock/unlock variations are for use by the
    // Condition variable implementation.
    //
#ifdef _WIN32
    struct LockState
    {
    };
#else
    struct LockState
    {
      pthread_mutex_t* mutex;
    };
#endif

    void unlock(LockState&) const;
    void lock(LockState&) const;

#ifdef _WIN32
    inline bool initialized() const;
    ICE_API void initialize() const;
#endif

#ifndef _MSC_VER
    friend class Cond;
#endif

};

#ifdef _WIN32
#   define ICE_STATIC_MUTEX_INITIALIZER { false }
#else
#   define ICE_STATIC_MUTEX_INITIALIZER { PTHREAD_MUTEX_INITIALIZER }
#endif


//
// A "shared" global mutex that can be used for very simple tasks
// which should not lock any other mutexes.
//
extern ICE_API StaticMutex globalMutex;

//
// For performance reasons the following functions are inlined.
//

#ifdef _WIN32

inline bool 
StaticMutex::initialized() const
{
    //
    // Read mutex and then inserts a memory barrier to ensure we can't 
    // see tmp != 0 before we see the initialized object
    //
    void* tmp = _mutex;
    return InterlockedCompareExchangePointer(reinterpret_cast<void**>(&tmp), 0, 0) != 0;
}

inline void
StaticMutex::lock() const
{
    if(!initialized())
    {
      initialize();
    }
    EnterCriticalSection(_mutex);
#ifndef _WIN32_WCE
    assert(_mutex->RecursionCount == 1);
#endif
}

inline bool
StaticMutex::tryLock() const
{
    if(!initialized())
    {
      initialize();
    }
    if(!TryEnterCriticalSection(_mutex))
    {
      return false;
    }
#ifndef _WIN32_WCE
    if(_mutex->RecursionCount > 1)
    {
      LeaveCriticalSection(_mutex);
      return false;
    }
#endif
    return true;
}

inline void
StaticMutex::unlock() const
{
    assert(_mutex != 0);
#ifndef _WIN32_WCE
    assert(_mutex->RecursionCount == 1);
#endif
    LeaveCriticalSection(_mutex);
}

inline void
StaticMutex::unlock(LockState&) const
{
    assert(_mutex != 0);
#ifndef _WIN32_WCE
    assert(_mutex->RecursionCount == 1);
#endif
    LeaveCriticalSection(_mutex);
}

inline void
StaticMutex::lock(LockState&) const
{
    if(!initialized())
    {
      initialize();
    }
    EnterCriticalSection(_mutex);
}

#else

inline void
StaticMutex::lock() const
{
    int rc = pthread_mutex_lock(&_mutex);
    if(rc != 0)
    {
      throw ThreadSyscallException(__FILE__, __LINE__, rc);
    }
}

inline bool
StaticMutex::tryLock() const
{
    int rc = pthread_mutex_trylock(&_mutex);
    if(rc != 0 && rc != EBUSY)
    {
      throw ThreadSyscallException(__FILE__, __LINE__, rc);
    }
    return (rc == 0);
}

inline void
StaticMutex::unlock() const
{
    int rc = pthread_mutex_unlock(&_mutex);
    if(rc != 0)
    {
      throw ThreadSyscallException(__FILE__, __LINE__, rc);
    }
}

inline void
StaticMutex::unlock(LockState& state) const
{
    state.mutex = &_mutex;
}

inline void
StaticMutex::lock(LockState&) const
{
}

#endif    

} // End namespace Ice

#endif

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